set a keyframe 0 for the completion slider, and a keyframe 100 about 2 seconds later.
The different linear and easeOut functions in the three expressions each make sure aniation happens at a certain part of this 0 to 100% cycle:
object A pops up between 0 and 40, at the same time the stroke starts wiping.
At the moment the wipe is complete (60%) Object B pops up, and takes 40% of the time to finish it's popup animation, the same as object A.
The Math part takes care of having an oscillation/overshooting tot the pop-up effect.
in the line "a=linear(t,st,en,-180,360);"
Try different values for 360 (for example 0,180,720) and you'll see more or less elastic popups. [
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set a keyframe 0 for the completion slider, and a keyframe 100 about 2 seconds later.
The different linear and easeOut functions in the three expressions each make sure aniation happens at a certai [
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