Demo Reel Created to graduate from the Art Institute of Vancouver. This reel was done to School specifications including a mix of high and low poly, as well as an environment made, and rendered entirely in a game engine. I chose Unreal as it was the most dynamic at the time.
My New demo reel will be up shortly. [
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Demo Reel Created to graduate from the Art Institute of Vancouver. This reel was done to School specifications including a mix of high and low poly, as well as an environment made, and rendered enti [
more]