“The Floating Woodman Searching For His Head”
Personal collaboration. Video concept and original character/environmental design by Giovanni
Farro. All Modeling, Texturing, Rigging and Animation by Santino Farro. Created entirely with
3D Studio Max 2010 and Adobe Photoshop CS3. 64,718 polygons present in final scene.
“Lonely Bones”
Fairleigh Dickinson University Senior Thesis 2008, group project. All character,
environmental and lighting design/effects, Modeling, Texturing, Rigging and Animation viewable
in reel created by Santino Farro. Full film created with 3D Studio Max 2008 and Adobe
Photoshop CS3 over the course of one year. 100,683 polygons present in final scene.
“Rapid Velocity”
Logo and Product Animation 2007 final project, all environments and logos designed, modeled,
textured, and animated by Santino Farro with 3D Studio Max 9 and Adobe Photoshop CS3. All
Lighting and visual effects created by Santino Farro with 3D Studio Max 9 and Video Post.
Transitions created in Adobe After Effects 7. 22,544 polygons present in final scenes.
“Outer Space”
All modeling, texturing, and lighting by Santino Farro. Image rendered in six passes
through 3D Studio Max 2010 and composited/blended in Adobe Photoshop to create final
image. 10,880 polygons present in final scene.
“Jackie’s Bathroom”
Visualization created for Mark Anthony Construction, for the purpose of visualizing end
product of future construction project to be performed on client’s bathroom. Modeled, textured,
lit and rendered in 3D Studio Max’s Mental Ray and Adobe Photoshop by Santino Farro. 82,419
polygons present in final scene.
“Angkor Wat”
Low-Poly Modeling. Textured using the UVW Unwrap tool. Model created in 3D Studio Max
2009, all textures created using photos edited in Adobe Photoshop CS3. 7,163 polygons present
in final scene.
“JellyFish”
46,192 polygons. 3D Studio Max 2010 Box Modeling and Loft were used. Backdrop created in
Adobe Photoshop CS3.
“Octopus”
217,984 polygons. Suckers were laid out using the ‘Spacing’ Tool, Octopus modeled using Box
Modeling in 3D Studio Max 2010.
“Indecelio”
Freelance Video Game Production Model, 2,945 polygons, 3D Studio Max 2009.
“Kayci”
Freelance Video Game Production Model, 2,146 polygons, 3D Studio Max 2009.
“Eye Surgery”
Modeled, Textured and Lit by Santino Farro with 3D Studio Max 2009 and Adobe Photoshop
CS3. 81,584 polygons present in final scene.
“The Human Heart”
Modeled, Textured and Lit by Santino Farro with 3D Studio Max 2009 and Adobe Photoshop
CS3. Referenced from photos. 28,960 polygons present in final scene.
“The Athlete”
Original Character, unfinished. No reference used. All Modeling, Texturing and Lighting by
Santino Farro. 71,088 polygons present in final scene. 3D Studio Max 2010 and Adobe
Photoshop CS4.
“Study of a Woman”
Female Anatomy Study with reference. All Modeling, Texturing and lighting by Santino Farro.
Created using 3D Studio Max 2010 and Adobe Photoshop CS4. 35,424 polygons present in final
scene.
“Sir William Henry BittleBones”
Original Character. Designed, Modeled and Textured by Santino Farro. Textured with UVW
Unwrap. 107,276 polygons in final scene. Modeled and Textured using 3D Studio Max 2008 and
Adobe Photoshop CS3.
“Jack Skellington”
Modeled, Textured, and Lit in 3D Studio Max 2008 and Adobe Photoshop CS3 by Santino
Farro, rendered in Mental Ray. Referenced from photo. 73,908 polygons present in final scene.
“The Golden Necklace”
Modeled, Textured and Lit by Santino Farro with 3D Studio Max 2008 and Adobe Photoshop
CS3. Rendered with Mental Ray. Referenced from photo. 56,533 polygons present in final scene.
“Remote Control”
3-D Computer Modeling Class Final Project, created from reference. Modeled and Textured by
Santino Farro with 3D Studio Max 8 and Adobe Photoshop CS2. 3,508 polygons present in final
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