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Tony Hudson 2009 Demo Reel

Demo Reels : Tony Hudson's Videos : Tony Hudson 2009 Demo Reel


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Tony Hudson 2009 Demo Reel
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on Aug 25, 2009 at 1:40:45 pm
United States
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This is work I created by myself and as part of a team over the last 20 years for Industrial Light and Magic, Walt Disney Feature Animation, various game companies and my own company Fxvet.

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congratulations
by Mike Cohen
Kudos to you for some brilliant work.
supervisor?
by scott novasic
so you oversaw a group of animators for a lot of this? GREAT direction, if thats the case...
Reel Breakdown
by Tony Hudson
I wanted to add a breakdown. Here goes:

1) 'A.I.: Artificial Intelligence'-- As Digital Character Supervisor I was in charge of creation and animation setup of all Character and Hard Surface elements in addition to designing 'Cube Ship'; modeled and painted NY underwater shots.

2) 'Men In Black'-- Designed effect; match-moved, modeled and animated Jeebs transformation effect.

3) 'Various Projects'-- for Junk Castle created concept, painted in Photoshop with 3d move and render in Mental Ray out of Maya, comped in Shake; Concept paintings are all mine created in Photoshop

4) 'Mars Attacks'-- Supervised all Character and Hard Surface modeling; designed, built and animated 'Martian Thing-Maker'; animated head popping shot

5) 'HP and the Chamber of Secrets'-- As Digital Character Supervisor I was in charge of creation and animation setup of all Character and Hard Surface elements for Quidditch match and Dobby

6) 'Magnolia'-- As Digital Character Supervisor I was in charge of creation of frogs

7) Game Development-- Based upon Syd Mead illustration modeled, rigged, animated, lit and comped Drgxx running robot; 3d concept and animation for Marina interface; underwater complex- modeled, animated, textured, rendered and comped using Maya, Mental Ray and Shake

8) 'My Peoples'-- As Digital Character Superviser I was in charge of creation and animation setup of all Character and Hard Surface elements for this uncompleted Disney Animated feature. I also provided concept design for characters

9) 'The Singularity is Near'-- I was on set Visual Effects Supervisor, Effects Art Director and Supervised the completion of over 400 greenscreen, set extension and matte painting shots in 8 months; software used was Maya/Mental Ray; Shake, Particle Illusion, Mocha, Monet, SynthEyes and After Effects. Elephant animation by Miguel Fuertes.

10) 'If Looks Could Kill'-- On set plate supervision, Art Direction and Visual Effects for Music Video; created mostly with After Effects in 2 weeks.

11) 'The Prankster'-- I was Visual Effects Supervisor for on-set plate photography and Supervised the creation of 70+ shots including matte paintings, particle animation, screen replacements, rig removals and set extensions/enhancements Maya/Mental Ray; Shake, Particle Illusion, Mocha, Monet, SynthEyes and After Effects
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